

If you are a member of an institution with an active account, you may be able to access content in one of the following ways: Get help with access Institutional accessĪccess to content on Oxford Academic is often provided through institutional subscriptions and purchases. Among the magazines that existed during the period were Astounding Science, Galaxy, The Magazine of Fantasy & Science Fiction, Amazing Stories, Science Fiction Stories, Science Fiction Quarterly, Satellite SF, Michael Shayne Mystery Magazine, and Science Fiction Adventures. This chapter examines the consequences of all these factors for the turbulent science fiction magazine market from 1956 to 1960.

These factors provided science fiction a wider and more appreciative readership, to which the magazines had to respond while facing the challenge of their opposition.

At the same time, science fiction was becoming more topical and relevant every day due to advances in science, especially with the dawn of the space age in October 1957. Competition for science fiction magazines came from everywhere: comics, digest magazines, paperbacks, men's magazines, cinema, radio, and television. All of the pulp magazines had almost disappeared by the middle of the decade, as their readers began to explore other avenues. These may only be tech demos, but the sight of a miniature T-rex hiding in the darkness, a man decanting water (complete with rubber duck!) between two virtual boxes, and even a short performance from a tiny Hatsune Miku on the living room rug left us thirsty for more.From 1955 to the end of the 1950s, science fiction experienced its most turbulent period.

In two videos released last week, Sony staff show off their experiments with augmented reality, which combines real-world footage with computer-generated images that respond to a number of stimuli. Gamers who enjoy streaming footage of the games they play often use their cameras to capture their own expressions and add real-time commentary, and upcoming virtual reality headset Project Morpheus will make use of the unit to provide additional head tracking, but otherwise it gets relatively little love.įortunately, Sony Japan looks to be working on content that will inspire a few more PlayStation 4 owners to plug in their cameras. As we’ve said before, the PlayStation 4’s PlayStation Camera is a woefully underused device.
